Rockstar Hardcore – first test
As a test for my new OGRE-based engine, I’m creating a networked “Guitar Hero clone” that plays FreeTar songs.
There is still much to do in the prototype:
- Scoring
- UI + HUD
- Particles + special effects
- Song choosing
- Improved Maya/OGRE exporters
- Lighting
- Environments
- Characters + animations!
I’m hoping for a public alpha release July 1st. By that time I should have the Maya exporters much improved for people to create new stages/environments.
1 comment May 14th, 2007

