Rockstar Hardcore – first test
May 14th, 2007
As a test for my new OGRE-based engine, I’m creating a networked “Guitar Hero clone” that plays FreeTar songs.
There is still much to do in the prototype:
- Scoring
- UI + HUD
- Particles + special effects
- Song choosing
- Improved Maya/OGRE exporters
- Lighting
- Environments
- Characters + animations!
I’m hoping for a public alpha release July 1st. By that time I should have the Maya exporters much improved for people to create new stages/environments.
Entry Filed under: Game Development
1 Comment Add your own
1. Anton Struyk | May 15th, 2007 at 1:27 am
Looks cool. Can’t wait to see what you do with it! There’s a lot of potential hotness
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