You sunk my Battleship!
I’m about to release my latest speech-controlled game – a microphone controlled battleship (on a traditional 10×10 grid). However, I have declared it a disaster before anybody else has even played it.

Available at:
http://www.experimentalgameplay.com/game.php?g=451
Unlike Speech Ladder and Rap A-Long, Speech Battleship is next to unplayable because the recognition is so poor when only using letters and numbers as the vocabulary. B/C/D/G are constantly misheard because they all sound alike. And unlike the first two games I mentioned, errors are unacceptable in Speech Battleship due to the nature of the gameplay. A misheard phrase costs a valuable move whereas Speech Ladder will ignore a misheard word as it can’t be played on the crossword board and in Rap A-long a missed word only costs 100 pts – you also need to miss 10 words to fail the song…
What helps is to add words like Alpha, Beta, Gamma into the vocabulary, but players have to remember these “hidden phrases” and use them instead of the simpler (and labeled) letters. Overall, the game can be as fun as the original battleship is . With better sounds and graphics it probably would make a cool mini-game in a commercial title that used speech recognition.
1 comment May 23rd, 2007