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	<title>Comments on: Embedding Lua into a C++ engine</title>
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	<link>http://casuallyhardcore.com/blog/2007/05/26/embedding-lua-into-a-c-engine/</link>
	<description>Chronicling the fantastic life of an indie.</description>
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		<title>By: Thuan</title>
		<link>http://casuallyhardcore.com/blog/2007/05/26/embedding-lua-into-a-c-engine/comment-page-1/#comment-1287</link>
		<dc:creator>Thuan</dc:creator>
		<pubDate>Tue, 20 Jan 2009 04:48:12 +0000</pubDate>
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		<description>Very nice Nelson.  I was surprise to see this post as I spotted it as a reference from this recent article (http://www.gamedev.net/reference/programming/features/ToLuaPP/) on Gamedev.net on the same topic - how to integrate Lua to a C++ engine</description>
		<content:encoded><![CDATA[<p>Very nice Nelson.  I was surprise to see this post as I spotted it as a reference from this recent article (<a href="http://www.gamedev.net/reference/programming/features/ToLuaPP/" rel="nofollow">http://www.gamedev.net/reference/programming/features/ToLuaPP/</a>) on Gamedev.net on the same topic &#8211; how to integrate Lua to a C++ engine</p>
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