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Game pitch – Line World – part #2 – Slides

August 31st, 2007

Now, I explained the concept in detailed in a presentation. The costs and sales estimates are completely off because I haven’t a clue about the Flash/web finances. But to summarize LineWorld is Flash game that’s mean to be traded around like YouTube-clips or Flicker images. Free to view and free to create ONE, but if you wanted more you’d have to pay for the game.

WHAT is Line World?

A doodle based physics game with Youtube-like sharing of finished drawings (called Sketchlets).

WHY?

  • User-created content games and websites are hot. i.e Myspace, Second Life, YouTube, Flickr
  • Casual and social games are also hot.
  • Few games combine these genres.
  • And there seems to be a demand for quick + accessible games that have a social sharing element to them.

WHO will play Line World?

  • Anybody with a web browser.
  • Both genders.
  • Between the ages 8 to 50.
  • Sketchlets are always free to view – insuring viral marketing like YouTube and Flickr.
  • A game like Line Rider proved that players WANT to share their results with others.

WHO will pay for Line World?

  • Both casual and hardcore players between 18-40 (a one time fee).
  • Casual players will play as a fun diversion.
  • Hardcore players will create the most elaborate sketchlets.
  • This dichotomy is also present in sites like Flickr (family photos vs. professional photos).

HOW will it work?

  • On the web nobody pays for anything!
  • YouTube is free, Myspace is free, Newgrounds is free, Flickr + Second Life are mostly free, etc.
  • All these social networking and game sites are free!
  • Nobody wants to pay for content, but…

HOW will it work? (part 2)

  • People are willing to pay for a membership to a site that provides tangible benefits.
  • Ability to share more than one sketchlet.
  • Access to shared drawing library.
  • Ability to edit other player’s sketchlets.
  • Ability to create sketchlets that can be hosted outside of Line World.
  • Follows the Flickr + Second Life revenue model.
  • Plenty of non-paying members, but just enough paying members to support the business.

The rest of the slides continue on a bit about gameplay and costs and sales and etc..

This type of game is NOT original. i.e game widgets where you can embedded them into MySpace and Facebook are popping up everywhere. But Line World is something I wanted to see happen – a sketchable physics world! It would a joy to play! Line Rider x 10…

Calamity game is similar to what I envisioned (and was released about 4 weeks after my presentation) – but more game oriented.

The results of Line World (in the Stuntman lives! mode) would be like this:

Entry Filed under: Game Development


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