Line World ideas…
I’m just expunging that last of the Line World game ideas as I restart another project of mine. Hopefully somebody implements one of these ideas:
Stuntman Lives
A stuntman is fired from a cannon into the air, but needs your help to reach the final safety net where a pot of money awaits.
Goals:
- Reach safety net at far end
- Get money from violent collisions
Mechanics:
- Draw physics objects like walls, trampolines, fiery rings, pyramid of boxes, etc.
Stuntman moon shot
Goals:
- Get the stuntman high into the air
Mechanics:
- Draw physics objects like trampolines and springs to bounce the stuntman up.
- Use predictive drawing to guess where the stuntman will be in the next second or two.
Squish all humans!
Squish those pesky humans that stand in your glorious way to supreme rulation of the the universe. MUWAHAHA,
Goals:
- Crush all ragdoll humans in a city with giant dung ball
Mechanics:
- Draw physics objects like lines and springs to navigate ball towards humans
- Hit buildings to tumble them into humans
The fantastic death of stickdude
Depressed man, stickdude, wants to go out with a bang and in public!
Goals:
- Create the most elaborate death that involves blowing up cars, destroying buildings, and finally killing stickdude
Mechanics:
- Draw physics objects in a city. Stickdude starts at the top of a building.
The incredible light bulb screwer
Screw in a light bulb by building a contraption that does it using the most objects possible, but does not damage the bulb.
Goals:
- Screw in light bulb.
Mechanics:
- Draw/drop objects like levers, pulleys, cogs, chairs, balls, anvils, wheels, etc. into the world
- A fixed number of objects per challenge. i.e 10 then 20 then 30, etc.
Ladder of stuff
Stack random objects as high as possible – chairs, tables, balls, humans, cars, etc.
Goals:
- None. The sky is the limit.
Mechanics:
- Stack objects on top of each other.
- Objects are randomly chosen.
- Fallen objects start fire, so keep the ladder of stuff from burning up.
The Traveling Gnome
Help the floating gnome get home through the use of air currents.
Goals:
- Get the gnome home in front of his favourite lawn.
Mechanics:
- Draw wind currents.
- Drop objects to trigger rube goldberg devices that remove barriers like trees + walls + buildings.
- Drop objects on birds that dare attack.
Sledding (ala Line Rider)
Goals:
- None, just create the longest track .
Mechanics:
- Draw lines
- Drop sledder
Wrecking Ball
Goals:
- Smash boxes into the void (create most damage)
- Do it before the timer finishes
Mechanics:
- Draw ground lines
- Drop wrecking ball
Add comment September 28th, 2007