Killing your babies
January 3rd, 2008
There is a term from writers called “killing your babies” which applies to stories/novels that seem to never grow beyond their limitations/problems.
Game developers are a stubborn lot and also fail to realize when a game cries out to be killed. Gameproducer.net talks about a 3D game that would have cost too much for an indie studio to make and with uncertain sales, this studio decided to kill the project.
What “killing your babies” does is allow you to work on a better or more rewarding project rather than fighting a game that isn’t progressing. Yes, your time was wasted on that unfinished game/novel/film but in the end you will be twice as productive on the next project. I killed my first game project and rightfully so because it was a hard sell to even friends. The second project has a life of its own and needs minimal prodding.
Entry Filed under: Game Development
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