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	<title>Comments on: &#8220;Revolutions&#8221; in texture mapping</title>
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	<description>Chronicling the fantastic life of an indie.</description>
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		<title>By: Casually Hardcore devlog &#187; We&#8217;ll be stuck with UVs for another 10 years&#8230;</title>
		<link>http://casuallyhardcore.com/blog/2008/04/27/revolutions-in-texture-mapping/comment-page-1/#comment-1262</link>
		<dc:creator>Casually Hardcore devlog &#187; We&#8217;ll be stuck with UVs for another 10 years&#8230;</dc:creator>
		<pubDate>Sat, 17 May 2008 14:33:06 +0000</pubDate>
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		<description>[...] some back and forth with my modelers about PolyCube maps and how that influences their workflow, I&#8217;ve resigned myself to that fact that modelers will [...]</description>
		<content:encoded><![CDATA[<p>[...] some back and forth with my modelers about PolyCube maps and how that influences their workflow, I&#8217;ve resigned myself to that fact that modelers will [...]</p>
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