Archive for May 16th, 2008

Heading to Pixar next week…

I’m giving an internal presentation on 3D animation pipelines and how Pixar could possible improve theirs. Even the biggest studios in the world still struggle with managing all their assets.

“Getting it done by whatever means necessary” is great philosophy when you are small, but after a certain size I’d call it the “disaster waiting to happen due to lack of formal process.”

Honestly, only the EAs and Pixars of the world need complex / formalized pipelines. Temerity Software builds a tool that gives us a glimpse of what many of these large internal studios try to build:

To provide software developers with an analogy, Temerity is like a art build process tool. Only large software development houses need complicated code build systems, just like only the biggest game and animation studios need Temerity-like art build systems.

Sadly, the art build process is poorly understood due to the lack of developers who understand the 2D/3D art packages and industry art workflow (both domain-specific knowledge). Thankfully this is changing as I see many job postings for Pipeline developers.

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