Commercial games starting to develop art styles!

May 17th, 2008

It’s rare to see commercial games deviate from the pixel-art / photo-real mode, but in the past few years you see more and more non-photoreal games with a distinctive art style like The Blob, Team Fortress 2, Paper Mario, Okami, No More Heroes, etc.

Madworld by Capcom (Sin City / line art style):

Two weekends ago, I played Team Fortress 2 for the first time as part of Steam’s free TF2 weekend. I think the global illumination-like lighting and illustrative shaders are amazing.







Team Fortress 2 screen grabs - part 1
Team Fortress 2 screen grabs - part 2

Entry Filed under: Game Development

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