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Lack of workflow management systems for games.

June 8th, 2008

It’s amazing, two years ago I looked for a public implementation of workflow management system for small media projects (like games) and now I still haven’t found an easy/cheap one.

I’m not talking about version control system like Perforce or Alienbrain. I’m talking about Flickr-like access to concept art, web-based access to changes + comments (think blog/Drupal), easy file upload and download (the version control part) and the ability to set and track the status of an asset (think approval levels). The justification behind all this overhead is the ability to share assets with offsite artists without resorting to FTP and E-mails. With FTP and e-mails there is version explosion and a lack of metadata (comments, history, requested changes, approval level, etc.) connected to it

The animation + visual effects business has Tactic but it’s not open and tailored towards those industries.

Entry Filed under: Game Development

2 Comments Add your own

  • 1. raychua  |  July 5th, 2008 at 12:10 am

    I checked out Tactic. It reminds me of Alienbrain and another one called Project Overlord. Gridflow is another different approach, but I question about its viability to larger animation or VFX projects. It seems better suitable to publishing.

    A workflow manager for game assets? I remember checking out Mogware. I’d love to hear other people’s take on this one. They have a trial version that allows 4 users to work without any time limit.

  • 2. Aaron Proctor  |  September 15th, 2008 at 9:15 pm

    Two things come to mind: GridIron’s Flow and 37signals’ Basecamp. Flow isn’t available yet, but in researching the desktop app for a brief post, it fits your need. Basecamp is all of what you wanted, too: web-based, version-controlled, workflow-oriented, email-killer, etc. I also wrote a brief post on how Basecamp can be used in other ways than organizational project management.

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