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	<title>Comments on: Lack of workflow management systems for games.</title>
	<atom:link href="http://casuallyhardcore.com/blog/2008/06/08/lack-of-workflow-management-systems-for-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://casuallyhardcore.com/blog/2008/06/08/lack-of-workflow-management-systems-for-games/</link>
	<description>Chronicling the fantastic life of an indie.</description>
	<pubDate>Fri, 09 Jan 2009 21:02:54 +0000</pubDate>
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		<title>By: Aaron Proctor</title>
		<link>http://casuallyhardcore.com/blog/2008/06/08/lack-of-workflow-management-systems-for-games/comment-page-1/#comment-1271</link>
		<dc:creator>Aaron Proctor</dc:creator>
		<pubDate>Tue, 16 Sep 2008 02:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://casuallyhardcore.com/blog/?p=214#comment-1271</guid>
		<description>Two things come to mind: GridIron's Flow and 37signals' Basecamp. Flow isn't available yet, but in researching the desktop app for a brief &lt;a href="http://fwdlabs.com/blog/2008/09/13/mark-coleran_gridiron-flow/" title="Mark Coleran's Flow of Visual Design for Film" rel="nofollow"&gt;post&lt;/a&gt;, it fits your need. Basecamp is all of what you wanted, too: web-based, version-controlled, workflow-oriented, email-killer, etc. I also wrote a brief &lt;a href="http://fwdlabs.com/blog/2008/03/09/filmmakers-and-basecamp/" title="How Filmmakers Use Basecamp" rel="nofollow"&gt;post&lt;/a&gt; on how Basecamp can be used in other ways than organizational project management.</description>
		<content:encoded><![CDATA[<p>Two things come to mind: GridIron&#8217;s Flow and 37signals&#8217; Basecamp. Flow isn&#8217;t available yet, but in researching the desktop app for a brief <a href="http://fwdlabs.com/blog/2008/09/13/mark-coleran_gridiron-flow/" title="Mark Coleran's Flow of Visual Design for Film" rel="nofollow">post</a>, it fits your need. Basecamp is all of what you wanted, too: web-based, version-controlled, workflow-oriented, email-killer, etc. I also wrote a brief <a href="http://fwdlabs.com/blog/2008/03/09/filmmakers-and-basecamp/" title="How Filmmakers Use Basecamp" rel="nofollow">post</a> on how Basecamp can be used in other ways than organizational project management.</p>
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		<title>By: raychua</title>
		<link>http://casuallyhardcore.com/blog/2008/06/08/lack-of-workflow-management-systems-for-games/comment-page-1/#comment-1267</link>
		<dc:creator>raychua</dc:creator>
		<pubDate>Sat, 05 Jul 2008 05:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://casuallyhardcore.com/blog/?p=214#comment-1267</guid>
		<description>I checked out Tactic. It reminds me of Alienbrain and another one called Project Overlord. Gridflow is another different approach, but I question about its viability to larger animation or VFX projects. It seems better suitable to publishing.

A workflow manager for game assets? I remember checking out Mogware. I'd love to hear other people's take on this one. They have a trial version that allows 4 users to work without any time limit.</description>
		<content:encoded><![CDATA[<p>I checked out Tactic. It reminds me of Alienbrain and another one called Project Overlord. Gridflow is another different approach, but I question about its viability to larger animation or VFX projects. It seems better suitable to publishing.</p>
<p>A workflow manager for game assets? I remember checking out Mogware. I&#8217;d love to hear other people&#8217;s take on this one. They have a trial version that allows 4 users to work without any time limit.</p>
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