Irradiance volumes

November 13th, 2008

About 5 years ago, creating spherical harmonic values for irradiance volumes was painful. There were no tools, just a hodge-podge of code strung together with scripts.

Turtle from Illuminate Labs now makes it trivial.

You can bake everything from Ambient Occlusion to Radiosity Normal Maps to spherical harmonic coefficients with ease and full control (with Lua-based shaders). Amazing what art tools can do to increase productivity and quality.

BTW Turtle / Beast was used in Mirror’s Edge which looks like it was globally illluminated perfectly (see the cool sky mix with the warm sunlight).

Entry Filed under: Game Development

Leave a Comment

You must be logged in to post a comment.

Trackback this post  |  Subscribe to the comments via RSS Feed


Calendar

November 2008
S M T W T F S
« Oct   Dec »
 1
2345678
9101112131415
16171819202122
23242526272829
30  

Most Recent Posts