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Multi-way / Bi-directional constraints in Maya 2008

November 13th, 2008

I spent some time learning about bi-directional constraints in Maya via this and have re-compiled and re-packaged the plugin for Maya 2008 (the version I own and use).



Here it is – BiDirectional_Maya2008.zip

Constraints are typically unidirectional which means if you want to hand be the “controller” (i.e pivot) of an arm then the shoulder can’t be the “controller” of the hand without a complex rig. The animator won’t notice a difference, but the rigging process is long and involved with such requirements.

With bi-directional constraints, this dual control scheme is much easier to implement and more importantly – NATURAL!

Entry Filed under: Game Development

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