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Gaming in 2020…

March 1st, 2009

This contest has got me thinking about the future in 11 years. I’m sure 90% of the applicants will choose some far fetch technology like holographic video. What’s been proven over time is that research takes about 10 years to enter the mainstream so what’s being published as state of the art now will be practical in 2019.

All of this HD video stuff is old hat as I dealt with $250K D5 VTR (Video Tape Recorder) way back in 1998 that could record near film-quality (HD) digital video. It took 10 years to bring this technology to the mainstream.

So what about Holographic video? It’s still very primitive. I remember all the MIT research in the late-90s about it, but the technology to send out the interference patters (holograms) was crude back then and still is. Computer bandwidth is also a major concern. PCs can barely handle playback of a single stream uncompressed HD video… let alone the amount of data required for holograms.

What’s more plausible is haptic display surfaces like Microsoft Surface where the research is about 10 years old now (MIT Tangible Bits)

Entry Filed under: Game Development

1 Comment Add your own

  • 1. Casually Hardcore devlog &hellip  |  March 6th, 2009 at 6:17 pm

    [...] shown us it takes about 10 years for research or high-end technology to make it into mainstream. High-definition digital video was available to visual effects production houses in the mid-to-late 9… 3D graphics cards for the consumers appeared around 1996 after this technology had been available [...]

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