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	<title>Casually Hardcore devlog</title>
	<link>http://casuallyhardcore.com/blog</link>
	<description>Chronicling the fantastic life of an indie.</description>
	<lastBuildDate>Mon, 04 May 2009 21:45:16 +0000</lastBuildDate>
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	<item>
		<title>Mocap technology I&#8217;ve always wanted &#8211; invented 2 years ago!</title>
		<description>Imperceptible Photosensing Marker Tags for Location + Orientation + Incident Illumination + Reflectance + Unique Id Capture in Ambient Light at 500Hz, for inexpensive( </description>
		<link>http://casuallyhardcore.com/blog/2009/05/04/mocap-technology-ive-always-wanted-invented-2-years-ago/</link>
			</item>
	<item>
		<title>Characteristics of the Amateur Actor (written in 1938)</title>
		<description>I stumbled upon an old article about amateur actors that can be applied to amateur game designers (I would classify myself as amateur) 70 years later. Being young and lacking in experience means that the art one creates is lacking in honesty. I can't wait until game designers mature and ...</description>
		<link>http://casuallyhardcore.com/blog/2009/04/04/characteristics-of-the-amateur-actor-written-in-1938/</link>
			</item>
	<item>
		<title>All I learnt at GDC</title>
		<description>In lieu of a real post-GDC post, I offer you Mega64


 </description>
		<link>http://casuallyhardcore.com/blog/2009/04/04/all-i-learnt-at-gdc/</link>
			</item>
	<item>
		<title>Looking for meat billboards @ GDC</title>
		<description>I've been making T-shirts for GDC and now need pieces of meat to slap them on - MUWAHAHAHA... I mean, I need willing and helpful and friendly volunteers to wear these shirts.











 </description>
		<link>http://casuallyhardcore.com/blog/2009/03/17/looking-for-meat-billboards-gdc/</link>
			</item>
	<item>
		<title>You know the game industry is insular&#8230;.</title>
		<description>When two of the most successful games in the past 3 years get no mainstream gaming press coverage. 





I was expecting GDC 2009 to be more open (appealing to a wider audience) but for most part it's still 80% hardcore gamer focused with a small dabbling of the rest - ...</description>
		<link>http://casuallyhardcore.com/blog/2009/03/16/you-know-the-game-industry-is-insular/</link>
			</item>
	<item>
		<title>Games Of 2020 (my entry) &#8211; This Is Your House</title>
		<description>On a whim, I submitted a quick-and-dirty home decorating game idea to Gamasutra / Mountain Dew's Green Label Gaming contest. I didn't win, but a friend did (congrats Jim) who wrote a humorous entry.  

I'm posting my entry here because I WANT somebody to implement this and it's my ...</description>
		<link>http://casuallyhardcore.com/blog/2009/03/06/games-of-2020-my-entry-this-is-your-house/</link>
			</item>
	<item>
		<title>This is exactly what I&#8217;ve experienced</title>
		<description>Today's Gamasutra article mirror's my personal experience. From concept to final animated game model is a series of COSTLY iterations which is why drawings and a game design document mean crap and why "lightweight" iteration is preferred over building "final-quality" models.





And as he says, "the problems are too varied and ...</description>
		<link>http://casuallyhardcore.com/blog/2009/03/04/this-is-exactly-what-ive-experienced/</link>
			</item>
	<item>
		<title>Gaming in 2020&#8230;</title>
		<description>This contest has got me thinking about the future in 11 years. I'm sure 90% of the applicants will choose some far fetch technology like holographic video. What's been proven over time is that research takes about 10 years to enter the mainstream so what's being published as state of ...</description>
		<link>http://casuallyhardcore.com/blog/2009/03/01/game-in-2020/</link>
			</item>
	<item>
		<title>Yes, original IP games do sell!</title>
		<description>De Blob on the Wii sells 700K units. </description>
		<link>http://casuallyhardcore.com/blog/2009/02/27/yes-original-ip-games-do-sell/</link>
			</item>
	<item>
		<title>The Supers (prototype) update</title>
		<description>It's been 8-9 months since I've posted any images on my project.... here are some short videos demo-ing the shaders + animation:

The Supers - Beetle turntable from Nelson Yu on Vimeo.

The Supers - Hero turntable from Nelson Yu on Vimeo.

And one demo-ing some early problems with physics:

The Supers - Physics ...</description>
		<link>http://casuallyhardcore.com/blog/2009/02/20/the-supers-prototype-update/</link>
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