Elder-Scrolls-Skyrim-Cover-Translation

The Elder Scrolls V: Skyrim – Behind the Scenes Video

Game Informer have just updated their ES:V hub with the following behind the scenes video.

http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx

For those who haven’t been following the game, here’s what we know so far. (a big thanks to the chaps over on System Wars for the summary)

Story
Set 200 years after the events of Oblivion. Set in Skyrim, a region north of the Imperial City, where the Nords live.
The Dragons are returning. You are trying to stop the wicked Dragon God. You are a Dragonborn, a Dragon hunter. Your mentor is voiced by Max Von Sydow.
Skyrim is in civil war, the King is dead.
Enemies include were-yeti’s, trolls, giants, giant spiders, dragons and other cool creatures.
“Dragons won’t be some legendary concept left dangling before players until the end of the game. Dragons are real and regular threats in the game world. They fly into battle at unexpected times. They ravage towns. They wield awesome power. And you’ll have to face them repeatedly in single combat. ”

Levelling
No more class selection at the start of the game. Every individual skill you level contributes to your overall level (the more you do something, the better you get). Each level-up will automatically increase your health. And then leave you with the choice to either further increase your health, or increase your magicka or stamina instead.
Each level also brings you perks/unique abilities.
Levels 1-50, level 50 is soft-capped so you can continue to advance your character after that.

Skills
Mysticism incorporated into other Schools of Magic.
Enchanting returning.
18 different skills.
Skills system accommodates players who want to specialize in a certain profession (Mage, Thief etc), while at the same time leaving room for players who like to do a little bit of everything.

Combat
Revamped to make it more dynamic and tactical.
“The core change is the addition of a two hands/two options approach to combat. Every weapon or spell in the game can be equipped in either hand at any time, leading to limitless combinations of attack options. Dual wield two of the same weapon, or put a dagger in one hand and a mace in the other. Fight defensively with a shield in one hand and a cracking ball of electricity in the other. Set two completely different spells in either hand or the same spell in both hands, letting you combine the spells to extraordinary effect. The choice is yours”
You can use stamina to sprint.
Emphasis on really improving the feel of combat this time around, aiming for each weapon type to have a different feel.
Can’t run full speed backwards any more.
You can duel any NPC on the streets.
Finishing moves, unique to each weapon and enemy you fight.

Quests
Quests are much more dynamic. They are influenced by how you build your character and your actions during the course of the game.
“The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”

Conversations
Conversations aren’t done in a zoomed in static shot any more.
Start a conversation with someone and they will act more realistically than in previous Elder Scrolls games, looking at you occasionally, maybe walking around a bit or continuing with a task they were doing when you began talking to them.

Other
Completely re-done engine and a new rendering system.
Dynamic Shadows.
Incredible draw distance, foliage, water and snow effects. Snow falls dynamically, trees and branches move independently with the wind, water flows.
Six or seven different environments: rugged mountains, tundra, glaciers etc.
Humans look more like humans. Improved faces and models. Characters now exhibit more emotion and there are clear distinctions between different races.
Character creation improved, body features customizable.
10 races to choose from.
Beards!
There are children in the game.
Skyrim’s level scaling is similar to Fallout 3’s, not Oblivion’s.
Completely new interface.
HUD-free first person view.
Third person view has been improved.
Dialogue will pop up when you approach an enemy.
5 massive cities, more variation in caves and underground stuff.
Fast-travel still available for those who want to use it.
Wildlife includes Mammoths and Sabre-tooth Cats.
When you kill a shopkeeper, his/her family member will inherit the shop and will react negatively to you.
“Your hero can also engage in more activities within the towns, which helps the world feel more genuine. Stand at the forge and craft new weapons from red hot metal. Mix alchemical substances to create poisons or potions. Enchant items with new magical effects. Explore the mundane through farming, mining, woodcutting or even cooking.”